[Asset Store] [Documentation] [Rate/Review] [Customization Demo] [Day-Night Cycle Demo] Farland Skies - Cloudy Crown Pro is minimalistic, cartoon style skybox with a custom single-pass shader that works as a regular skybox material, avoiding the use of any sphere or mesh. Features: Dynamic clouds with adjustable colors, height, offset and rotation speed. Stars with adjustable tint, twinkling speed and horizon extinction. Sun and moon with customizable size, tint, and position. Fully customizable day-night cycle. Easy to control either from scripts or directly in the editor. High Performance. Optimised for mobile devices. Supports both SRP and LWRP. Easy to integrate, just drag prefab to your scene and you're ready to go! Demos: Customization Demo Day-Night Cycle Demo Screenshots: Spoiler: Screenshots Changelog Spoiler: Changelog v 1.4 • Added support for LWRP • Better compatibility with Unity 2019.1 • Replaced obsolete PreferenceItem with new SettingProvider • Minor bugfixes v 1.3.3 • Better compatibility with Unity 2018.2 • A number of small optimizations and fixes v 1.3.2 • Fixed bug with SkyboxController initialization for large scenes • Better compatibility with Unity 2017.2 v 1.3.1 • Added option to specify frames interval between skybox day-night cycle updates • Better compatibility with Unity 2017.1 • Minor bugfixes v 1.3 • Added option to move "Farland Skies" folder wherever you want in your project • Added SkyboxCycleManager prefab • Various optimizations and fixes v 1.2 • Added three different types of clouds • Added three different types of stars • Added three different types of sun • Added three different types of moon • A number of small optimizations and fixes v 1.1 • Implemented possibility to enable/disable clouds, stars, sun or moon as shader feature • Improved editors for skybox controller and day-night cycle controller • Various performance improvements v 1.0 • Initial release Please, feel free to send any feedback, suggestion or critic. It'll always be well received and pondered. Don't hesitate to comment. Thanks!