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Clouds, y'all (In HDRP, that also look good)

Discussion in 'General Graphics' started by Lhiowynh, Mar 12, 2019.

  1. Lhiowynh

    Lhiowynh

    Joined:
    Jan 24, 2019
    Posts:
    5
    Alright, so I'm faced with a few options here, for clouds. Also stars, if I can get to it. Currently, the options I'm looking at are:

    Re-writing the current procedural sky model to support them. This will be tricky for me, since coding isn't my greatest skill, but I could probably do it. This would likely be time-consuming. Nonetheless.

    Or, somehow creating a *decent* 3D texture (something I've never done before) and sticking that in a density volume. Now, asside from the obvious issue of not having a workflow for that, yet, there's also the obvious "I'd really not like it to tile in any obvious way" sorta deal.

    In the past, I've created a sphere tethered to the player and popped a shader on it for clouds. However, this is a hack at best, and I'd like to do better. I was hoping assemble a collection of the best ways to create good skies in the HDRP here, if anyone had anything to offer up.
     
  2. bgolus

    bgolus

    Joined:
    Dec 7, 2012
    Posts:
    12,329