I previously had a cloud recognition project that worked in Unity V5.6 with Vuforia 6.x When I migrated to Unity 2017v3, the project broke big time. The scripts have lots of errors now. I tried building a simple cloud reco test using the tutorial, but I don't get target recognition. I used the SimpleCloudReco.cs script from the demo page, It doesn't work, I know the images work, because I reused the targets from the earlier project.
Hello @Jim_in_dorris Did you follow this guide for migrating? https://library.vuforia.com/content...ticles/Solution/migrate-vuforia-62-to-65.html The steps are meant for 6.2 to 6.5, but they should be the same for 6.2 to 7.0.
Thanks, That answers that question, however I still can't build a new cloud reco project. What do I need to do for that.
I need more information on what isn't working to provide help here. What is the issues? Is there an error? Which devices are you running it on? There is a known issue with Cloud Reco in playmode at the current time that is being addressed.
No errors whatsoever. I put debug.log messages into SimpleCloudReco.cs, I am running it on my Windows 10 Dell Lattitude i7 with 16 gig of ram.
@Jim_in_dorris do you have a solution for this? I also did this but when I try to scan it from my device I couldn't get any recognition. I already added license and database keys.
As I've mentioned before, there is a known issue with playmode and cloud reco that is being addressed. It is recommended to test cloud reco on a mobile device in the mean time.
Ok, I can't build for Android. I get an error on all the scripts that declare "using Vuforia;" type or namespace Vuforia could not be found, Are you missing an assembly reference. When I build the scripts in the Mono Develop I don't get this error. Vuforia is enabled in player settings.
Ok, I have the cloud reco app working fairly well, however I have a question about cloud image tracking. Is it possible to implement something like "onTrackingFound" and "onTrackingLost" similar to how it works on devices with DefaultTrackableEventHandler. I want to turn audio and off based upon not just recognized, but also if it currently tracked or not. What Class should I look at in documentation?