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Feature Request Cloud layers scale

Discussion in 'High Definition Render Pipeline' started by DrSeltsam, Apr 8, 2021.

  1. DrSeltsam


    Jul 24, 2019
    I've just tested the new cloud layer in 2021.2 alpha, and I must say, they are very impressive! For a non-volumetric solution, they provide a great visual result *thumbs up*

    The only "issue" I'm having with them so far is their fixed size: If the player moves upwards (towards the sky), their size remain unchanged, so the player immediately realizes it's just a flat texture.

    It would be a great feature if we could modify the scale of the clouds from a script, so if the player is on top of a tall mountain, we could make the clouds slightly bigger (so it would look like the player is actually a bit closer to the clouds, which gives a more realistic experience). It would be sufficient if we could just provide a tiling factor and offset parameter for the texture read.
    chap-unity and Ruchir like this.