Hey all- trying to figure out if there are any good tutorials or assets on creating a shader like this? Does anyone know how I could achieve this? (the left side)
In the simplest sense, you'd use the facing angle past a certain amount to determine how much transparency should be there, but modulated by a cloudy noise texture or generated noise.
Maybe look at the forum thread that image is from? https://forum.unity.com/threads/ios-cloud-shader-rim-alpha.106747/