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Official Cloud Code FAQs

Discussion in 'Cloud Code' started by Unity_AndyP, Oct 22, 2021.

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  1. Unity_AndyP

    Unity_AndyP

    Unity Technologies

    Joined:
    Jun 23, 2021
    Posts:
    65
    This thread contains answers to frequently asked questions on the Unity Gaming Services Cloud Code package. We welcome your feedback and will add more answers to this thread as questions arise.

    Feedback

    In terms of feedback, we're especially looking for:
    • Use cases that are important to you and your projects
    • Workflows that are unclear or missing
    • Features you'd like to see in future releases
    • Questions or feedback on our documentation
    Please share your feedback as new posts in this sub-forum.

    How to report bugs with Cloud Code

    Please submit bugs or feature requests by filling in the following form.

    Thank you for your interest, we're looking forward to your feedback!
     
    Last edited: Oct 6, 2022
  2. Unity_AndyP

    Unity_AndyP

    Unity Technologies

    Joined:
    Jun 23, 2021
    Posts:
    65
    General FAQ

    Can other languages be used with Cloud Code?

    Cloud Code has been designed to be language-agnostic. Javascript and C# modules are supported for the product currently and we will be looking at supporting other languages in the future.

    Can Cloud Code handle high volumes of Concurrent Users?
    Cloud Code is able to support extremely large volumes of CCU. There are more than one server handling requests which allows us to support very high levels of concurrency.

    Can Cloud Code be used in other engines?
    Not currently, however, we plan to expose this functionality in the future
     
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