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Cloud builds failing with TextMesh errors

Discussion in 'Package Manager' started by jbassking, Jul 18, 2019.

  1. jbassking

    jbassking

    Joined:
    Feb 27, 2014
    Posts:
    118
    I recently setup cloud builds for a new project I created in Unity 2019.1.7. Both iOS and Android builds fail with the same exceptions.
    And more of the same.

    I can build Android locally without any issues.

    Every script that references TextMesh Pro has a similar issue.

    The builds are taking like 12 minutes before they fail so trying different things takes a very long time
     
  2. samuelb_unity

    samuelb_unity

    Unity Technologies

    Joined:
    Nov 13, 2017
    Posts:
    151
  3. jbassking

    jbassking

    Joined:
    Feb 27, 2014
    Posts:
    118