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Cloud Builds Failing, Logs say there are 5 errors but no errors shown

Discussion in 'Unity Build Automation' started by GalxyzStudios, Oct 12, 2016.

  1. GalxyzStudios

    GalxyzStudios

    Joined:
    Jul 15, 2015
    Posts:
    31
    Is anyone else facing this issue? Has been happening since 4 days. Unity support is taking the whole day to respond. Seems like they have changed some settings on their end which is treating warnings as errors.
     
  2. VISIONSBOX

    VISIONSBOX

    Joined:
    Nov 7, 2014
    Posts:
    14
    I currently face a similar problem. It seems it has something to do with colliding plugins (x64 x86 architecture plugin files both present, flagged correctly, but both treated as if they were needed). This isn't marked as an error in the build log, but if you read the log (I usually read it bottom to top) it shows up, without an indication it is an error, but with the output indicating the build failed because of this.
     
    GalxyzStudios likes this.
  3. PedroGV

    PedroGV

    Joined:
    Nov 1, 2010
    Posts:
    415
  4. GalxyzStudios

    GalxyzStudios

    Joined:
    Jul 15, 2015
    Posts:
    31
    the lack of action on Unity's part is so disappointing, one whole week now, our builds have been failing!
     
  5. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    Our error highlighting is fairly crude at this point - we try to match against a set of known error messages and highlight things we know to be errors. There are a lot of cases we miss as there an increasing number of ways builds can fail, so ultimately it's up to you to read through the full log and find the cause of the error.

    Nothing changed there. We definitely do not treat warnings as errors and that will not cause your build to fail.

    You opened a support ticket 3 days ago. I can assure you someone is investigating and will get back to you.