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Cloud build

Discussion in '5.5 Beta' started by RichPiggo, Sep 1, 2016.

  1. RichPiggo

    RichPiggo

    Joined:
    Mar 20, 2015
    Posts:
    3
    Hi,

    I have a project set up with Cloud Build and since trying 5.5.0B1 all the builds have failed.

    Should I try to look into the cause and report it or is this just expected behaviour?
    i.e. Is Cloud Build not set up to compile from betas?
     
  2. CarlosRincon

    CarlosRincon

    Unity Technologies

    Joined:
    Jan 28, 2016
    Posts:
    127
    Hi

    CloudBuild for Unity 5.5 beta wasn't online until a couple of hours ago. Can you try again and let us know if still having issues?
     
  3. RichPiggo

    RichPiggo

    Joined:
    Mar 20, 2015
    Posts:
    3
    I just did another couple of builds and they failed again.
    It looks like all of the errors are coming from an imported asset (Weather Maker) and are mostly of the type:
    error CS1061: Type `UnityEngine.ParticleSystem.Particle' does not contain a definition for `remainingLifetime' and no extension method `remainingLifetime' of type `UnityEngine.ParticleSystem.Particle' could be found (are you missing a using directive or an assembly reference?)
     
  4. CarlosRincon

    CarlosRincon

    Unity Technologies

    Joined:
    Jan 28, 2016
    Posts:
    127
    Do you have the same issue building locally? Or only with Cloud Build?
     
  5. RichPiggo

    RichPiggo

    Joined:
    Mar 20, 2015
    Posts:
    3
    I've just done a couple of local builds (Win64 and WebGL) and they worked fine.
    I tried Cloud Build again just now and got the same errors.
     
  6. CarlosRincon

    CarlosRincon

    Unity Technologies

    Joined:
    Jan 28, 2016
    Posts:
    127
    Thanks, I've poked to Cloud Build team to take a closer look.