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Cloud build without assetbundles? What happened?

Discussion in 'Unity Build Automation' started by IOU_RAY, Jun 20, 2019.

  1. IOU_RAY

    IOU_RAY

    Joined:
    Jul 25, 2017
    Posts:
    127
    We previously disabled the building of assetbundles in the cloud builds because it expands the size of the build ridiculously, and we handle our own updating of bundles.

    Why is this suddenly no longer available? Every build now has them in streaming assets and we longer see the option to turn it off?

    150mb zip instead of our previous 22mb.

    This is setting our release back significantly as we rely on our automated deployment system, and this issue just suddenly came about.
     
    Last edited: Jun 20, 2019
  2. IOU_RAY

    IOU_RAY

    Joined:
    Jul 25, 2017
    Posts:
    127
    They reached out to another on the team, and have apparently resolved it as it shows back as an option for us.

    Not sure how/why it was removed but back to dev for now.

    Thanks
     
  3. phuong_unity

    phuong_unity

    Joined:
    Apr 25, 2018
    Posts:
    52
    The AssetBundle settings have been restored in Cloud Build.

    @IOU_RAY Sorry about the inconvenience caused and I'm glad your team is unblocked now. Please let us know if you run into any further issues.