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Cloud Build success, but app won't start, happens on both Android and Windows.

Discussion in 'Unity Cloud Build' started by cdytoby, Jul 13, 2019.

  1. cdytoby

    cdytoby

    Joined:
    Nov 19, 2014
    Posts:
    144
    I need help with cloud build. Unity 2018.4.3 LTS

    I recently upgrade our project from Unity 2017 to 2018, had to made some changes to run correctly, and we made all local build success, and they can be successfully run on devices with local builds

    But although those build through cloud build are success, the apps from cloud build can't run at all.

    For android, it doesn't have any log, just a "beginning of crash".
    For Windows, it crashes on start, and crash log shows this:
    ```
    mono-2.0-bdwgc.dll caused an Access Violation (0xc0000005)
    in module mono-2.0-bdwgc.dll at 0033:c8648680.
    ```

    I can confirm local build works, only happen to cloud build.

    Can anybody help me with this?

    Windows build uses Mono, and android uses il2cpp.
     
  2. cdytoby

    cdytoby

    Joined:
    Nov 19, 2014
    Posts:
    144
    I can confirm it's TextMesh Pro issue, and downgrade it to 1.3.0 using package manager made it work.