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Cloud Build slowing down

Discussion in 'Unity Build Automation' started by FreakyZoid, Mar 2, 2016.

  1. FreakyZoid

    FreakyZoid

    Joined:
    Feb 18, 2015
    Posts:
    10
    Hi,

    My builds are usually quite quick (the project is quite small and finished builds are around 170Mb) but over the last few days they have slowed down a lot, which is compounded by a large number of restarted & failed builds.

    This came to a head yesterday when a build failed with a lot of the following output. The subsequent set of builds (Windows 64, 32, and Mac) took over two hours to build (the windows 32 bit took 6 hours!) There seems to be a long delay between a build failing and the next build starting - certainly the web interface isn't updating to show that the build is underway for hours.

    Code (csharp):
    1. Checking out files: 41% (1094/2606)
    2. Checking out files: 42% (1095/2606)
    3. Checking out files: 42% (1096/2606)
    4. Checking out files: 42% (1098/2606)
    5. Checking out files: 42% (1100/2606)
    6. error: unable to create file Assets/Resources/Music/Binaries_Ingame_Music_09_Intensity2.wav.meta (No space left on device)
    7. 16: error: unable to create file Assets/Resources/Music/Binaries_Ingame_Music_09_Intensity3.wav (No space left on device)
    8. 17: error: unable to create file Assets/Resources/Music/Binaries_Ingame_Music_09_Intensity3.wav.meta (No space left on device)
    9. 18: error: unable to create file Assets/Resources/Music/Binaries_Ingame_Music_09_Intensity4.wav (No space left on device)
    10. 19: Checking out files: 42% (1104/2606)
     
  2. FreakyZoid

    FreakyZoid

    Joined:
    Feb 18, 2015
    Posts:
    10
  3. FreakyZoid

    FreakyZoid

    Joined:
    Feb 18, 2015
    Posts:
    10
  4. patrickc

    patrickc

    Unity Technologies

    Joined:
    Jan 23, 2015
    Posts:
    67
    FreakyZoid,

    Sorry to hear about these issues. Let us take a look and get this sorted out.

    Can you DM me a link to the specific project that these screenshots are from?

    Thanks.
    Patrick
    Unity Technologies
     
  5. GraemeScott

    GraemeScott

    Joined:
    Jul 1, 2013
    Posts:
    4
    We are getting a similar problem here, builds used to take around an hour.. Now they are taking on average around 6-7 hours..

    When looking at the log it seems to be the get from Perforce that is taking the time.. But I can't tell whats wrong since when I check remote access to our perforce server I don't see delays anywhere close to that..

    Any idea what could be causing this or how I can better see whats going wrong??
     
  6. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    785
    @Graeme-Zengami: where is your perforce server physically located? If you can't discuss details publicly, feel free to send me a PM.