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Cloud build scene is much darker than Unity build

Discussion in 'Unity Build Automation' started by Alex_Bo, Oct 6, 2015.

  1. Alex_Bo

    Alex_Bo

    Joined:
    Sep 18, 2014
    Posts:
    16
    Hello!

    I compare two builds Cloud and within Unity. The scene looks darker in Could build. Both for IOS and Android. What may have caused the difference? Screenshots in the attachment. Thanks for any suggestions.
     

    Attached Files:

  2. hypeNate

    hypeNate

    Unity Technologies

    Joined:
    Apr 4, 2014
    Posts:
    272
    Hi @Alex_Bo - a couple things you can check for:

    1. Are you using the same version of Unity in Cloud Build as you are locally? If your project is set to '5.x latest' in Cloud Build it might end up out of sync
    2. Make sure that you've turned off continuous baking in your scenes (its a per-scene setting), and manually bake (and commit) your light maps. Cloud Build does not support building light maps yet.

    The problem is also described in our knowledgebase: https://support.unity3d.com/hc/en-us/articles/205946216

    Let me know if this helps- thanks!
     
  3. Alex_Bo

    Alex_Bo

    Joined:
    Sep 18, 2014
    Posts:
    16
    Hey @hypeNate

    The Unity versions were the same. I did use auto baking for lightmaps. After I manually built it everything is fine. Thank you for you suggestions, it was helpful.
     
  4. Devil_Inside

    Devil_Inside

    Joined:
    Nov 19, 2012
    Posts:
    1,119
    Hey guys!
    Any estimate on when Cloud Build will be able to build light maps on its own?
    Thanks!