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Cloud Build go to a death circle running. Any body can tell me how to fix? (local build success)

Discussion in 'Unity Build Automation' started by lbddk, Nov 10, 2016.

  1. lbddk

    lbddk

    Joined:
    Nov 1, 2013
    Posts:
    5
    Code (CSharp):
    1. [Unity] Unsupported texture format - needs to be ARGB32, RGBA32, BGRA32, RGB24, Alpha8, RGBAFloat, RGBAHalf or one of supported compressed formats.
    2. [Unity] UnityEngine.Texture2D:INTERNAL_CALL_GetPixelBilinear(Texture2D, Single, Single, Color&)
    3. [Unity] UnityEngine.Texture2D:GetPixelBilinear(Single, Single)
    4. [Unity] UnityEditor.CloudBuild.UnityIconDumper:ScaleTexture2D(Int32, Texture2D)
    5. [Unity] UnityEditor.CloudBuild.UnityIconDumper:DumpAppIcon(BuildConfig)
    6. [Unity] UnityEditor.CloudBuild.Builder:Build()
     
  2. dannyd

    dannyd

    Unity Technologies

    Joined:
    Jun 3, 2014
    Posts:
    786
    Looks like it failed to export the app icon from your project. We typically re-import the icon in a format we support during that step, just for the sake of exporting.

    Offhand I'm not sure why that would fail. Can you PM me your project details so I can investigate?