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Cloud Build for iOS fails with: panic: runtime error: invalid memory address or nil pointer derefere

Discussion in 'Unity Build Automation' started by grapefrukt, Oct 18, 2017.

  1. grapefrukt

    grapefrukt

    Joined:
    Sep 26, 2016
    Posts:
    13
    I'm in the process of setting up Cloud Builds, Android and Windows builds work fine after some initial setup, but my last four iOS builds have failed half way with this error:
    This thread seems to indicate it's related to performance reporting, so I've tried disabling that. No luck.
    My project is on Unity 5.6.2f1, which seems to be a newer version than the one referenced in the thread, so I imagine that fix should have ended up in there too?

    I have also tried both XCode 9 and 8.3, seems to make no difference.

    I have had builds succeed, so it's not permanently broken, but it's unclear to me if it's something I'm doing wrong or just a hiccup on the server. Having to wait ~45 minutes between attempts isn't helping either.