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Cloud Build for HoloLens

Discussion in 'Windows Mixed Reality' started by tdog360, Sep 4, 2017.

  1. tdog360

    tdog360

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    It seems that there isn't support for cloud build with HoloLens, is this a fact or am I just missing something?
    Do you guys suggest any alternatives to Cloud Build to automate builds of unity hololens apps?

    thanks!
     
  2. Unity_Wesley

    Unity_Wesley

    Unity Technologies

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    tdog360 likes this.
  3. MDoelle

    MDoelle

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    Nov 23, 2016
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    Hi,

    Is the cloud build now available for HoloLens or is there a ETA?

    Best,

    Max
     
    ixdeveloper likes this.
  4. unity_surviver

    unity_surviver

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    May 15, 2017
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    Hi,
    Any news with UWP on unity cloud build?
     
  5. JasonCostanza

    JasonCostanza

    Unity Technologies

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    Unfortunately they're still not supported and I don't have any information as to when they're expected to come online. It is on the roadmap but I just don't have any information as to when they're planning to implement that. Sorry for the bad news.
     
  6. GameDevCouple_I

    GameDevCouple_I

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    still no news on UWP support? seems a bit pointless having cloud build currently given no hololens or windows MR support...
     
  7. MDoelle

    MDoelle

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  8. GameDevCouple_I

    GameDevCouple_I

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    Is UWP support such as for hololens coming? would be nice to be able to use all the features we pay for, currently cloud build would be the best service we own for hololens except we cannot use it...
     
  9. PhilMcJ

    PhilMcJ

    Unity Technologies

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    There's no ETA or timeline for Hololens support in the Cloud Build service just yet. It is a roadmap item and a recurring request for Cloud Build, but there's unfortunately nothing to announce at this point.
     
  10. GameDevCouple_I

    GameDevCouple_I

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    currently the only way around this for those interested is to have Unity running in headless mode on a seperate pc, and then to have a bat file or something similar activate over the network to start this process up. Once that is done, it will build and deploy as normal. If you set up your VS configuration to be in release and deploy remotely via wifi/usb, and dedicate a specific hololens per "build pc" set up this way, you should be able to more or less automate your build and deploy process.

    Not exactly frictionless I know but its better than nothing!
     
  11. Naphier

    Naphier

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    Really need this! US Army just invested $480mil into HoloLens and the HoloLens 2 is coming out. We could really use Unity Cloud Build support! Please?
     
    GameDevCouple_I likes this.
  12. Naphier

    Naphier

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  13. Jokerminator

    Jokerminator

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    Democratic voting for features was "disabled" indefinitely. Bad move..... :mad:

    Hololens 2 should definitely have a Cloud Build option! Would be useful even without automatic Visual Studio building.