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Cloud build fails with TextMeshPro errors

Discussion in 'Unity Build Automation' started by jbassking, Jul 18, 2019.

  1. jbassking

    jbassking

    Joined:
    Feb 27, 2014
    Posts:
    118
    I recently setup cloud builds for a new project I created in Unity 2019.1.7. Both iOS and Android builds fail with the same exceptions.

    And more of the same.

    I can build Android locally without any issues.

    Every script that references TextMesh Pro has a similar issue.

    The builds are taking like 12 minutes before they fail so trying different things takes a very long time
     
  2. jbassking

    jbassking

    Joined:
    Feb 27, 2014
    Posts:
    118
    The issue was my .gitignore was causing the .meta files to be ignored. After I updated the .gitignore, I was able to get a successful build.
     
    victorw likes this.