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Cloud Build fails on Android if first SDK is set to None

Discussion in 'Unity Build Automation' started by stefanob, Jul 27, 2018.

  1. stefanob

    stefanob

    Joined:
    Nov 26, 2012
    Posts:
    68
    Hello,

    we are doing a project for Cardboard but only for a certain scene. So it should be disabled by default.
    According to the docs you have to put "None" as the first entry in the VRSettings SDKs list and then "Cardboard" as second entry.
    That works fine for iOS Cloud Build but not for Android.

    The error message is: To use the Google VR SDK on Android, Virtual Reality SDKs must include Daydream or Cardboard.

    Any idea?

    Thanks!