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Cloud build failing. Missing namespaces.

Discussion in 'Unity Build Automation' started by Tarodev, Apr 18, 2019.

  1. Tarodev

    Tarodev

    Joined:
    Jul 30, 2015
    Posts:
    190
    Here is the log:
    [Unity] DisplayProgressbar: Unity license
    2: [Unity] Initialize engine version: 2019.1.0f2 (292b93d75a2c)
    3: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    4: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    5: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    6: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    7: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
    8: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    9: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    10: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    11: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    12: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.InternalAPIEngineBridge.001.dll
    13: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(1,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    14: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(33,43): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    15: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(38,44): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    16: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.2D.Common.Editor.dll
    17: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(8,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    18: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(9,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    19: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(39,9): error CS0246: The type or namespace name 'IMGUIContainer' could not be found (are you missing a using directive or an assembly reference?)
    20: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.InternalAPIEditorBridge.001.dll
    21: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(108,43): error CS0507: 'InternalEditorBridge.WrappedShortcutAttribute.CreateShortcutEntry(MethodInfo)': cannot change access modifiers when overriding 'internal' inherited member 'ShortcutAttribute.CreateShortcutEntry(MethodInfo)'
    22: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(148,20): error CS0246: The type or namespace name 'ShortcutState' could not be found (are you missing a using directive or an assembly reference?)
    23: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(8,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    24: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(9,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    25: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(39,9): error CS0246: The type or namespace name 'IMGUIContainer' could not be found (are you missing a using directive or an assembly reference?)
    26: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(108,43): error CS0507: 'InternalEditorBridge.WrappedShortcutAttribute.CreateShortcutEntry(MethodInfo)': cannot change access modifiers when overriding 'internal' inherited member 'ShortcutAttribute.CreateShortcutEntry(MethodInfo)'
    27: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(148,20): error CS0246: The type or namespace name 'ShortcutState' could not be found (are you missing a using directive or an assembly reference?)
    28: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(1,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    29: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(33,43): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    30: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(38,44): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    31: [Unity] A meta data file (.meta) exists but its asset 'Assets/Editor' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    32: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.InternalAPIEngineBridge.001.dll
    33: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(1,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    34: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(33,43): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    35: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(38,44): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    36: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(1,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    37: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(33,43): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    38: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(38,44): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    39: [Unity] DisplayProgressbar: Unity license
    40: [Unity] Initialize engine version: 2019.1.0f2 (292b93d75a2c)
    41: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    42: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    43: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    44: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    45: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
    46: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    47: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    48: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    49: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    50: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.InternalAPIEngineBridge.001.dll
    51: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(1,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    52: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(33,43): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    53: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(38,44): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    54: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.2D.Common.Editor.dll
    55: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(8,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    56: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(9,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    57: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(39,9): error CS0246: The type or namespace name 'IMGUIContainer' could not be found (are you missing a using directive or an assembly reference?)
    58: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Unity.InternalAPIEditorBridge.001.dll
    59: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(108,43): error CS0507: 'InternalEditorBridge.WrappedShortcutAttribute.CreateShortcutEntry(MethodInfo)': cannot change access modifiers when overriding 'internal' inherited member 'ShortcutAttribute.CreateShortcutEntry(MethodInfo)'
    60: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(148,20): error CS0246: The type or namespace name 'ShortcutState' could not be found (are you missing a using directive or an assembly reference?)
    61: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(8,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    62: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(9,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    63: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/ImagePacker/ImagePackerDebugEditor.cs(39,9): error CS0246: The type or namespace name 'IMGUIContainer' could not be found (are you missing a using directive or an assembly reference?)
    64: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(108,43): error CS0507: 'InternalEditorBridge.WrappedShortcutAttribute.CreateShortcutEntry(MethodInfo)': cannot change access modifiers when overriding 'internal' inherited member 'ShortcutAttribute.CreateShortcutEntry(MethodInfo)'
    65: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Editor/InternalBridge/InternalEditorBridge.cs(148,20): error CS0246: The type or namespace name 'ShortcutState' could not be found (are you missing a using directive or an assembly reference?)
    66: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(1,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
    67: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(33,43): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    68: [Unity] Library/PackageCache/com.unity.2d.common@1.0.11-preview.1/Runtime/InternalBridge/InternalEngineBridge.cs(38,44): error CS0246: The type or namespace name 'VisualElement' could not be found (are you missing a using directive or an assembly reference?)
    69: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
    70: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
    71: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
    72: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
    73: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
    74: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
    75: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
    76: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
    77: [Unity] WARNING: Shader Unsupported: 'Hidden/Internal-UIRDefault' - Pass '' has no vertex shader
    78: publishing finished successfully.
    79: Finished: FAILURE

    I was also getting these same errors a month back when I was mismatching a few preview packages. For example, using an outdated PSB importer package or 2d animation package.

    I'm building for Android using IL2CPP.