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Cloud Build doesn't seem to detect the 2d preview

Discussion in '2D Experimental Preview' started by Xelnath, Jun 25, 2016.

  1. Xelnath

    Xelnath

    Joined:
    Jan 31, 2015
    Posts:
    402
    I used cloud build to test features with my artist.

    Did I do something wrong or is it expected that we won't be able to automate builds with the 2d preview?

    Code (csharp):
    1.  
    2. 1: [Unity] Initialize engine version: 5.3.5f1 (960ebf59018a)
    3. 2: [Unity] There are inconsistent line endings in the 'Assets/Scripts/TileScripts/TerrainTile.cs' script. Some are Mac OS X (UNIX) and some are Windows.
    4. 3: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
    5. 4: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,152): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
    6. 5: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
    7. 6: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,152): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
    8. 7: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
    9. 8: [Unity] Compilation failed: 4 error(s), 0 warnings
    10. 9: [Unity] Assets/Scripts/TileScripts/AnimatedTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    11. 10: [Unity] Assets/Scripts/TileScripts/OrientedTerrainTile.cs(13,44): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    12. 11: [Unity] Assets/Scripts/TileScripts/PipelineTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    13. 12: [Unity] Assets/Scripts/TileScripts/TerrainTile.cs(13,36): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    14. 13: [Unity] Assets/Scripts/TileScripts/AnimatedTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    15. 14: [Unity] Assets/Scripts/TileScripts/OrientedTerrainTile.cs(13,44): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    16. 15: [Unity] Assets/Scripts/TileScripts/PipelineTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    17. 16: [Unity] Assets/Scripts/TileScripts/TerrainTile.cs(13,36): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    18. 17: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-Editor-firstpass.dll
    19. 18: [Unity] Compilation failed: 2 error(s), 0 warnings
    20. 19: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1502: The best overloaded method match for `UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.GUIContent, UnityEngine.Rect, ref float, ref float, float, float)' has some invalid arguments
    21. 20: [Unity] /UNITY_PATH/Unity/Unity-5_3_5f1/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (Location of the symbol related to previous error)
    22. 21: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1503: Argument `#1' cannot convert `UnityEngine.Rect' expression to type `UnityEngine.GUIContent'
    23. 22: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1502: The best overloaded method match for `UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.GUIContent, UnityEngine.Rect, ref float, ref float, float, float)' has some invalid arguments
    24. 23: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1503: Argument `#1' cannot convert `UnityEngine.Rect' expression to type `UnityEngine.GUIContent'
    25. 24: [Unity] Some scripts have compilation errors which may prevent obsolete API usages to get updated. Obsolete API updating will continue automatically after these errors get fixed.
    26. 25: [Unity] WARNING: Shader Unsupported: 'Spine/Skeleton' - Pass '' has no vertex shader
    27. 26: [Unity] WARNING: Shader Unsupported: 'Spine/Skeleton' - Pass '' has no vertex shader
    28. 27: [Unity] WARNING: Shader Unsupported: 'Spine/Skeleton' - Setting to default shader.
    29. 28: [Unity] WARNING: Shader Unsupported: 'Projector/Light' - Pass '' has no vertex shader
    30. 29: [Unity] WARNING: Shader Unsupported: 'Projector/Light' - Setting to default shader.
    31. 30: [Unity] WARNING: Shader Unsupported: 'Cg shading in world space' - Setting to default shader.
    32. 31: [Unity] WARNING: Shader Unsupported: 'Cg shading in world space' - Setting to default shader.
    33. 32: [Unity] WARNING: Shader Unsupported: 'BlendModes/MeshBumpGlass/Framebuffer' - Pass 'BASE' has no vertex shader
    34. 33: [Unity] WARNING: Shader Unsupported: 'BlendModes/MeshBumpGlass/UnifiedGrab' - Pass 'BASE' has no vertex shader
    35. 34: [Unity] WARNING: Shader Unsupported: 'Diffuse - Always visible' - Pass '' has no vertex shader
    36. 35: [Unity] WARNING: Shader Unsupported: 'Hidden/AstarPathfindingProject/Navmesh' - Setting to default shader.
    37. 36: [Unity] WARNING: Shader Unsupported: 'Hidden/AstarPathfindingProject/Navmesh' - Setting to default shader.
    38. 37: [Unity] WARNING: Shader Unsupported: 'Hidden/AstarPathfindingProject/Navmesh' - Setting to default shader.
    39. 38: [Unity] WARNING: Shader Unsupported: 'Projector/Multiply' - Pass '' has no vertex shader
    40. 39: [Unity] WARNING: Shader Unsupported: 'Projector/Multiply' - Setting to default shader.
    41. 40: [Unity] WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader
    42. 41: [Unity] WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
    43. 42: [Unity] WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader
    44. 43: [Unity] WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.
    45. 44: [Unity] WARNING: Shader Unsupported: 'Spine/HiddenPass' - Pass '' has no vertex shader
    46. 45: [Unity] WARNING: Shader Unsupported: 'Spine/HiddenPass' - Setting to default shader.
    47. 46: [Unity] WARNING: Shader Unsupported: 'Transparent/Double sided VertexLit' - Pass '' has no vertex shader
    48. 47: [Unity] WARNING: Shader Unsupported: 'Transparent/Double sided VertexLit' - All passes removed
    49. 48: [Unity] WARNING: Shader Unsupported: 'Transparent/Double sided VertexLit' - Pass '' has no vertex shader
    50. 49: [Unity] WARNING: Shader Unsupported: 'Transparent/Double sided VertexLit' - Setting to default shader.
    51. 50: [Unity] WARNING: Shader Unsupported: 'Spine/Skeleton Lit' - Pass '' has no vertex shader
    52. 51: [Unity] WARNING: Shader Unsupported: 'Spine/Skeleton Lit' - Pass '' has no vertex shader
    53. 52: [Unity] WARNING: Shader Unsupported: 'Spine/Skeleton Lit' - Setting to default shader.
    54. 53: [Unity] WARNING: Shader Unsupported: 'BlendModes/MeshBumpGlass/Grab' - Pass 'BASE' has no vertex shader
    55. 54: [Unity] WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
    56. 55: [Unity] WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
    57. 56: [Unity] WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
    58. 57: [Unity] WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
    59. 58: [Unity] WARNING: Shader Unsupported: 'Hidden/MotionBlur' - Pass '' has no vertex shader
    60. 59: [Unity] WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
    61. 60: [Unity] WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
    62. 61: [Unity] WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Pass '' has no vertex shader
    63. 62: [Unity] WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
    64. 63: [Unity] WARNING: Shader Unsupported: 'Hidden/AstarPathfindingProject/Navmesh' - Setting to default shader.
    65. 64: [Unity] Initialize engine version: 5.3.5f1 (960ebf59018a)
    66. 65: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
    67. 66: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,152): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
    68. 67: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,61): warning CS0618: `UnityEngine.Application.loadedLevelName' is obsolete: `Use SceneManager to determine what scenes have been loaded'
    69. 68: [Unity] Assets/Plugins/Vexe/Runtime/Library/Helpers/RuntimeHelper.cs(55,152): warning CS0618: `UnityEditor.EditorApplication.currentScene' is obsolete: `Use EditorSceneManager to see which scenes are currently loaded'
    70. 69: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
    71. 70: [Unity] Compilation failed: 4 error(s), 0 warnings
    72. 71: [Unity] Assets/Scripts/TileScripts/AnimatedTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    73. 72: [Unity] Assets/Scripts/TileScripts/OrientedTerrainTile.cs(13,44): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    74. 73: [Unity] Assets/Scripts/TileScripts/PipelineTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    75. 74: [Unity] Assets/Scripts/TileScripts/TerrainTile.cs(13,36): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    76. 75: [Unity] Assets/Scripts/TileScripts/AnimatedTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    77. 76: [Unity] Assets/Scripts/TileScripts/OrientedTerrainTile.cs(13,44): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    78. 77: [Unity] Assets/Scripts/TileScripts/PipelineTile.cs(12,37): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    79. 78: [Unity] Assets/Scripts/TileScripts/TerrainTile.cs(13,36): error CS0246: The type or namespace name `BaseTile' could not be found. Are you missing a using directive or an assembly reference?
    80. 79: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-Editor-firstpass.dll
    81. 80: [Unity] Compilation failed: 2 error(s), 0 warnings
    82. 81: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1502: The best overloaded method match for `UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.GUIContent, UnityEngine.Rect, ref float, ref float, float, float)' has some invalid arguments
    83. 82: [Unity] /UNITY_PATH/Unity/Unity-5_3_5f1/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (Location of the symbol related to previous error)
    84. 83: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1503: Argument `#1' cannot convert `UnityEngine.Rect' expression to type `UnityEngine.GUIContent'
    85. 84: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1502: The best overloaded method match for `UnityEditor.EditorGUI.MinMaxSlider(UnityEngine.GUIContent, UnityEngine.Rect, ref float, ref float, float, float)' has some invalid arguments
    86. 85: [Unity] Assets/Plugins/Editor/Vexe/GUIs/RabbitGUI/RabbitGUI.cs(977,43): error CS1503: Argument `#1' cannot convert `UnityEngine.Rect' expression to type `UnityEngine.GUIContent'
    87. 86: [Unity] Scripts have compiler errors.
    88. 87: [Unity] Scripts have compiler errors.
    89. 88: ! build of 'default-windows-desktop-64-bit' failed. compile failed
    90. 89: publishing finished successfully.
    91. 90: Finished: FAILURE
    92.  
     
  2. Johaness_Reuben

    Johaness_Reuben

    Joined:
    Jan 27, 2016
    Posts:
    253
    AFAIK, the 2D Preview does not support Cloud Build.