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Cloud build compression error

Discussion in 'Unity Build Automation' started by dimex472, Jul 3, 2021.

  1. dimex472

    dimex472

    Joined:
    Jun 18, 2020
    Posts:
    7

    Currently attempting to use cloud build for our iOS game. We are getting the error -
    on line 29:


    19: [Unity] A meta data file (.meta) exists but its asset 'Assets/Packages/SpecialSkillsEffectsPack/Patch/Toon/ToonTypeMaterial(LinearSpace).unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    20: [Unity] A meta data file (.meta) exists but its asset 'Assets/Packages/SpecialSkillsEffectsPack/Patch/Toon/ToonTypeTextures.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    21: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/RainbowAssets/!Core/Source/RainbowCore.src.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    22: [Unity] A meta data file (.meta) exists but its asset 'Assets/Plugins/RainbowAssets/RainbowFolders/Editor/Source/RainbowFolders.src.unitypackage' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
    23: [Unity] warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
    24: [Unity] warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
    25: [Unity] warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
    26: [Unity] warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
    27: [Unity] warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
    28: [Unity] warning: Using obsolete custom response file 'mcs.rsp'. Please use 'csc.rsp' instead.
    29: [Unity] #10 0x00000109e4c8bd in CompressWithPVRTexTool(ExternalToolCompressionParams, ExternalToolCompressionError*)
    30: ! build of 'pengu-runner' failed. exit
    31: publishing finished successfully.
    32: Finished: FAILURE


    And have no idea what it means or how to fix it. If you could give us any indication on what to do with it, we would be grateful.



    Kind Regards
     
  2. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    206
  3. dimex472

    dimex472

    Joined:
    Jun 18, 2020
    Posts:
    7
  4. Epsilon_Delta

    Epsilon_Delta

    Joined:
    Mar 14, 2018
    Posts:
    206
    If those textures are referenced directly and not only through atlases then probably yes. I had a similar error and changing compression to etc2 helped.
    1k different textures should not be a problem. If the chore of changing the compression settings is your concern, you can always make a script to do it for you. Or filter it in project window (something like t:texture).