Sorry for my bad english, i m french. i have a problem with clothes . ( i m on Unity 2018.3.6f1) I have buy an avatar. I created clothes for this avatar. everything is set in humanoid rig. If I import the avatar change with the clothes, it works well. If i import the clothes alone, it's dont follow the bones avatar and remains in Tpose. I had this problem with the avatar of Daz / Genesis. a script allowed to correct this but this script does not work on this new avatar. could someone please help me? Sure, i can pay for help to fix that . thank you. The Daz Script Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class Copy_Bones : MonoBehaviour { public GameObject SourceObject; // Use this for initialization void Start () { Copy(); } void Copy() { if (SourceObject == null) return; var sourceRenderer = SourceObject.GetComponent<SkinnedMeshRenderer>(); var targetRenderer = GetComponent<SkinnedMeshRenderer> (); if (sourceRenderer == null) return; if (targetRenderer == null) return; targetRenderer.bones = sourceRenderer.bones.Where(b => targetRenderer.bones.Any (t => t.name == b.name)).ToArray (); } }