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Discussion in 'Editor & General Support' started by ganixx, Oct 10, 2015.

  1. ganixx

    ganixx

    Joined:
    Feb 2, 2015
    Posts:
    29
    hi , i have a question.

    in unity ,to make a cloth can collision to one object , the object must contain sharpe or capsule collider?
    what about to use box collider and no sharpe or capsule collider.

    and this objects is necesary need to stay in the array of the cloth?
     
  2. MKDev

    MKDev

    Joined:
    Feb 19, 2015
    Posts:
    6
    At this point, spherical and conical capsule colliders are the only way I know of to do it. It can take a bit of tweaking to get a collision volume working properly, especially when you animate the character (to stop skin showing through on some parts of an animation sequence). I've been using about 40 spherical and conical capsule colliders in my tests.

    Yes, the colliders are set up on the 'Cloth' component.
     
  3. ganixx

    ganixx

    Joined:
    Feb 2, 2015
    Posts:
    29
    oks tks so much