Hello! I try to upgrade a project from Unity 2018.3 to 2019.2 and there are some issues with cloth physics. 1. Cloth constraints are misplaced (see attachment). I can fix them manually, it seems it is connected with mesh optimization. 2. Vertex movements became too intensive and chaotic. 3. Gravity influence seems to be wrong. Cloth vertexes are far from other colliders and looks like they gravitate along x or z axis. I hope somebody has already faced this problem before.