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Cloth component constraints resets when run the game

Discussion in 'Editor & General Support' started by umutozkan, Feb 19, 2016.

  1. umutozkan

    umutozkan

    Joined:
    Oct 30, 2015
    Posts:
    406
    Hi I am playing around with Unity's cloth component. I've put an MCS male figure and WoodElfScout contentpack on it. I added cloth component to EWOverTunic.Shape_LOD0. I edited constraints (upper half max distance 0 and lower half surface penetration 0) and selected gravity off.

    When I start the game, over tunic flies away. When I checked the constraints I realized the max distance and surface penetration settings are gone. I stopped the game, copied cloth component and restarted the game. Cloth flew away again, I pasted the component values over cloth component while the game is still running. Then it worked.

    Any help is appreciated. I use Unity 5.3.2f1 (64-bit) Personal.

    Here is a video demonstrating the issue.

     
  2. tuQueTrip

    tuQueTrip

    Joined:
    Jun 20, 2016
    Posts:
    3