Greetings! I'm working in a project that relies heavily on the Cloth component. The general purpose is to make clothing pieces fit "realistically" to a human mesh. With that in mind, I was planning on using a sufficient amount of colliders to mimic such behaviour. However, it would seem that a single cloth component has a hard(?) limit of 16 usable colliders. If I add any more, the cloth seems to simply ignore it. It might be relevant to say that I tested this by placing 16 capsule colliders in an empty scene with a "high" poly plane on top. The association between the cloth component on the plane and the capsules is done by script. This is the result with 16 colliders: And this is with 17: Is this a known limitation? If it is, are there plans to possibly increase the limit? What would be the possible consequences? Any insight into this would be greatly appreciated!