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Cloth component affecting normals of the mesh

Discussion in 'Physics' started by TacticalShader, Apr 15, 2020.

  1. TacticalShader

    TacticalShader

    Joined:
    Dec 5, 2018
    Posts:
    27
    Hey I have noticed an unwanted behavior of the Cloth component.

    It seems it affects the normals of the skinned mesh renderer on activation.
    Do anyone know what causes this ? Is it a bug ?

    See the following video :



    Thanks
     
  2. TacticalShader

    TacticalShader

    Joined:
    Dec 5, 2018
    Posts:
    27
    Anyone ? :( Or should I post this in the Graphics section of the forum ?
     
  3. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    851
    Hey, which version of Unity you are using? Don't want to sound too negative again, but if this would be the only problem with Cloth, I would be glad....
    So far, I think only very old versions of Unity have 100% working Cloth component. Current Cloth has at least 3 severe bugs, maybe much more:
    1) Tethers don't work, cloth does stretch same with / without tethers
    2) Surface penetration does not work (cloth is exploding)
    3) Editor works only sometimes (there is some wok around for most cases, though, my selecting another game object, and then going back to cloth)
    Might make sense if you do another bug report. Unfortunately, it seems that currently no one in Unity team is taking care of cloth, all now open bugs stay in mode active since longer time :( Which is a bit of a shame, as the component has great potential, as it is fast and somewhat flexible (if it works).
     
  4. TacticalShader

    TacticalShader

    Joined:
    Dec 5, 2018
    Posts:
    27
    Hey Qleenie, sorry for the delay.

    FYI I am currently using 2019.3.7 and yes, unfortunately this is not the only issue we have with the cloth component …
    We can also add to the list of severe issues that the cloth component modifies the bounds of the skinned mesh renderer, affecting the frustum culling pretty badly.

    I will create a bug report for this anyway, I was just wondering if I am the only one to have this issue.