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Cloth Bounds Separate From Mesh

Discussion in 'Physics' started by GossamerGames, Sep 13, 2019.

  1. GossamerGames

    GossamerGames

    Joined:
    Jul 12, 2017
    Posts:
    27
    Hello, I have an issue where I am trying to create a cloth. However, whenever I assign the cloth component, it overrides the skinned mesh renderer bounds and effectively doubles any movement I enact on my sheet. I have a gif to demonstrate. I don't know if I am doing something wrong, or if this is actually messed up. Thanks!

    Unity 2018.4.6f1
     

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