Hi, on Unity 2019.1.5f1, I am having unresolved issues in AR with: Cloth performance Not being able to set self-collision I thought upgrading to the newest Unity (2019.2.4f1) could solve the problems, but it actually made them worse. Now whenever I have a single prefab with a Cloth component instantiated in the scene, the app performance drops to <1 FPS. Before I could have 1-4 Cloths in the scene without performance issues. Furthermore, in my case, when I'm making models of flags for AR, the cloth wraps around the flag pole and squirms continuously. To reiterate, I only updated Unity and made no changes since the previous working version. The contraints and Physics settings also remained the same. Lastly, I see the [attached image] in the Editor until I select the prefab. Is this an issue with Unity or am I doing something wrong?