Hi, I am making a WebGL game for Facebook canvas. I want to use Unity IAP to handle Facebook payments. I know that Unity IAP doesn't support Facebook store, but the documentation has a whole section on implementing a new store: http://docs.unity3d.com/540/Documentation/Manual/UnityIAPImplementingAStore.html So, before I jump in to implement Facebook store for Unity IAP myself, has anyone already done that and is willing to share the code? Pretty please! Thank you, Arman.