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[Closed] Reasons for OnInitializeFailed: PurchasingUnavailable for PlayMarket?

Discussion in 'Unity IAP' started by Papatriz, Nov 9, 2016.

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  1. Papatriz

    Papatriz

    Joined:
    Jan 7, 2014
    Posts:
    14
    Hello everyone,

    I have an app, published in PlayMarket and used Unity IAP.

    In most cases everything is ok, but sometimes users can't buy my products due to OnInitializeFailed: PurchasingUnavailable error.
    They wrote me that internet connection is on and purchases are enabled in device/playmarket settings.

    So question is - which another reasons may cause PurchasingUnavailable error?

    I want to fix it ASAP cause I get a bunch of negative reviews everyday from users who can't unlock more levels in my app, but I can't find a reason for it. As I said before, everything is ok for 95% of my users.
     
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