Search Unity

[Closed] IAP in VR?

Discussion in 'Unity IAP' started by GearVR, Feb 27, 2018.

Thread Status:
Not open for further replies.
  1. GearVR

    GearVR

    Joined:
    Nov 13, 2015
    Posts:
    16
    I read that it works on Oculus and Daydream
    Does it work for Vive?

    Once user has decided to click on a 'buy now' button, is there some kind of popup in VR that users enter credit card info if not already existing?
     
  2. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
  3. GearVR

    GearVR

    Joined:
    Nov 13, 2015
    Posts:
    16
    I just want to know the current status of support across the Oculus/Steam/Viveport/Windows MR. Sounds like it's just Oculus at the moment. Wish could also see a video of the entire VR IAP process there too.

    Is it also possible to make a non-VR app with IAP, and then another VR app that consumes the items purchased in the other app?
     
  4. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    @zforest

    Unity IAP is just a wrapper for the native purchasing systems on various platforms. So all of the purchasing UI would be handled at the platform level. We currently don't have support for any VR stores.

    However, our API is extendable, so if you wanted to implement a new store, you could do so:
    https://docs.unity3d.com/Manual/UnityIAPImplementingAStore.html
     
Thread Status:
Not open for further replies.