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[CLOSED] Better Way to Setup 2D Colliders?

Discussion in 'Physics' started by ChrisIsAwesome, Dec 25, 2017.

  1. ChrisIsAwesome

    ChrisIsAwesome

    Joined:
    Mar 18, 2017
    Posts:
    184
    So I have a bunch of tile sprites for a 2D platformer I'm making, but I don't want just a simple box collider, since I don't want all of the sprite to have collision. So I'm having to make each polygon collider manually for 500+ objects. I'll then make them prefabs so I don't have to do it again.

    But is there a more efficient way to do like intelligent collision detection? Like is there an extension or something to do it based on colors? Or is there at least a way to make sure the lines stay straight?

    Any help would be greatly appreciated!