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[Closed] AVO!D the dark

Discussion in 'Made With Unity' started by NoisyChain, Sep 16, 2015.

?

Did you like AVO!D the dark?

Poll closed Sep 19, 2015.
  1. Yes

    1 vote(s)
    25.0%
  2. No

    3 vote(s)
    75.0%
  1. NoisyChain

    NoisyChain

    Joined:
    Sep 17, 2013
    Posts:
    16
    Hello, everyone!
    This is my first finished game project, called AVO!D the dark.
    It's a simple game, you only need to pass through the black walls and get the itens.

    Gameplay:


    Closed topic. An updated thread has been created.
    Go to the new thread
     
    Last edited: Sep 19, 2015
  2. carking1996

    carking1996

    Joined:
    Jun 15, 2010
    Posts:
    2,605
    Maybe do something more with those 'things' inside the areas that you pick up, double score, or something. Maybe time it, too, unless it's endless.
     
  3. terras1gneus

    terras1gneus

    Joined:
    Dec 18, 2014
    Posts:
    16
    lol love that music! catchy!
     
    NoisyChain likes this.
  4. terras1gneus

    terras1gneus

    Joined:
    Dec 18, 2014
    Posts:
    16
    you shiuld probably let that black bubble move faster
    especially since you're hitting walls and such, or hopefully it does
     
  5. NoisyChain

    NoisyChain

    Joined:
    Sep 17, 2013
    Posts:
    16
    Yeay, it's endless.
    Thanks! I did this song. I'm nota really good with music, so this is pretty harming.
    Faster? Srsly?
     
  6. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    I agree with terras - the music is good. Nice work with little experience creating music. imo the music is the highlight of the game.
    There seems to be a hitch in the forward movement of the character at the beginning of the game and when you try again. Not sure what is causing this but it is noticeable when the character is moving slow.

    Would be nice to see some interaction with the character and the walls when the character collides. Something like a shudder or a blinky flash. Just something to show the player the character is being saved by the shield. Maybe have the shield flash and pulse. And when he dies - something would be nice instead of just stopping the game. How bout a particle burst, or some fx effect other than a canned explosion that wipes the character. Like a wave effect or something disintegrate.

    Nice MVP. Now add some extra things for the player to be interested in. Check the game Ultraflow for a good reference.
     
  7. terras1gneus

    terras1gneus

    Joined:
    Dec 18, 2014
    Posts:
    16
    only in the beginning....
     
  8. CodeGorilla

    CodeGorilla

    Joined:
    Sep 15, 2015
    Posts:
    17
    I also think having something to show that the player has been saved by the shield is a good idea.
    By watching your video it looked like you were going through the walls without being damaged.
     
  9. EETechnology

    EETechnology

    Joined:
    Aug 15, 2015
    Posts:
    185
  10. NoisyChain

    NoisyChain

    Joined:
    Sep 17, 2013
    Posts:
    16
    Thread closed. A new updated thread will be created.
    Thanks for the tips :)
     
  11. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    There is really no need to close this thread. (Actually only a moderator can do that anyway)
    Because you can update your original post with relevant information.
    One reason you may want to close the thread is this should probably be in wip rather than showcase.
    But it keeps the forum a little cleaner if we use one thread for topics - unless you are going to begin another thread on one specific topic.