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[Closed] 3D artist for realistic models of buildings and machines for upcoming simulation game

Discussion in 'Commercial: Job Offering' started by mafi-games, Feb 18, 2021.

  1. mafi-games

    mafi-games

    Joined:
    Mar 17, 2017
    Posts:
    2
    EDIT: This is no longer active. Thanks for all the replies!

    A small indie game studio is looking for a talented freelance artist who can create realistic game-ready 3D models of buildings, machines, and environment for our industrial simulation game, see our screens and trailer here.

    We have 5-year experience working with freelancers, our team is relaxed and friendly, we value creativity and a sense for detail. If we like your work there is an opportunity for longer term collaboration. We pay you immediately after receiving and reviewing each model.

    Typical requirements for a model:
    • 3D model with around 10k triangles (soft limit, depends on the size).
    • Realistic 2048 texture that fits the style of our game.
    • Normal/specular/metallic maps with meaningful features.
    • Pre-baked AO in the albedo texture.
    • Most models need key-frame animations.
    • Some models need multiple LoDs.
    • Format: FBX that imports correctly to Unity including animations.
    • Your creativity & ideas

    If interested, please contact us at jobs@mafigames.com and include:
    1. A link to your portfolio that has similar type of work we are looking for.
    2. A paragraph explaining why you think you are the right person for this job.

    Note: This position is for remote freelance work.

    Thanks!
     
    Last edited: Feb 23, 2021