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Clipping plane is ignored in VR

Discussion in 'AR/VR (XR) Discussion' started by illinar, Feb 14, 2020.

  1. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
    WMR, HDRP. Plugin system. Clipping plane is set to 0.01, and is ignored by VR camera. I can increase the value and it is only affecting the rendering of some shaders, effects, and shadows, but not the actual geometry.

    (The current fixed clip plane value is way too high, about 30 cm)

    Is that an HDRP issue? I think I should post there.
     
  2. mikerz1985

    mikerz1985

    Joined:
    Oct 23, 2014
    Posts:
    79
    VR devices reset some camera parameters, so you are unable to modify the clipping planes. I'm not sure if this is a manufacturer issue or Unity issue.
     
  3. ThomasZeng

    ThomasZeng

    Unity Technologies

    Joined:
    Jun 24, 2019
    Posts:
    85
  4. illinar

    illinar

    Joined:
    Apr 6, 2011
    Posts:
    863
  5. metaphysique

    metaphysique

    Joined:
    Jun 5, 2020
    Posts:
    1
    I'm having this issue in 2019.4.1f1
     
  6. Jon_Huhn

    Jon_Huhn

    Joined:
    May 2, 2020
    Posts:
    11
    I'm having this exact same issue in 2022.1.2f1. When I change the far clipping plane on the camera, it just ignores it in the rendering past a certain number. Any suggestions?
     
    MajidKhalili likes this.
  7. danchavil

    danchavil

    Joined:
    Jul 12, 2018
    Posts:
    32
    o have the same issue in 2021.3.13 .... i need see the land under me when i am falling from a airplane