I have been playing with ARCore a bit this morning (and I am pretty new to Unity). Any thoughts on how to clip part of an object if it is "behind" a higher plane? You can see in this picture, their is a surface detected that is the coffee table and then the chair on a surface further back that is lower. Would be nice to clip the legs of the chair out so the coffee table effectively blocked them as it would be in reality. Not sure if this is something ARCore can do (now or in the future) or something I can implement myself in my tests.