After the update, some things seem to work differently than before, though. Then there's the wall climb ability which is a bit wonky even for the demo climbing character. Basically, Wall Climb automatically continues Up / Down after a single keystroke (which might be undesirable if, let's say, you need to allow the player to wait still to avoid a climbing hazard). At the top, unless you hold the Forward key, the character won't climb up (nor hold the ledge) and will fall down instead. https://imgur.com/UEKfmQz You can sometimes get stuck, e.g. like this: https://imgur.com/p1Jz6hf (or what I posted last time: https://imgur.com/VC1gCc3 ) The problem is, if you get stuck, that's it; you need to restart. The character doesn't recover from it and you can't interrupt the action in any way (dropping down, jumping away, simply falling…). Perhaps there should be a timeout, some failsafe, or the "drop" command could cancel an action (e.g. the ledge grab) even halfway through (i.e. if you press 'X' in the middle of ledge-grabbing animation, it'd make you fall). Also if I remember correctly, in previous versions your character could simply run off a ledge or jump at the last moment if he was running fast enough. Now it returned to the previous behaviour of autograbbing if you are close to the edge (even with "Max Allowed Drop Speed" set to 0 in "Drop to Climb" ability). https://imgur.com/eifb76M Anyway, those are my two cents. I love the progress you're making with this asset! The Cinemachine angles look great and being able to climb moving object is almost certainly going to come in handy.