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ClientNetworkTransform interpolation not smooth?

Discussion in 'Netcode for GameObjects' started by UnkelRambo, Aug 30, 2022.

  1. UnkelRambo

    UnkelRambo

    Joined:
    Oct 26, 2012
    Posts:
    80
    Hello! I've recently updated to Netcode v1.0.1 and I'm noticing quite a lot of snapping with my characters running around using ClientNetworkTransform.

    I'm not doing anything fancy, just using the Ootii Character Controller (https://assetstore.unity.com/packag...roller-an-advanced-character-controller-47923) and have a very simple NetworkBehavior that sends some server RPC's for clients that update their velocity and such for replication for animating (since no animations run on the server for perf reasons.) Root motion is disabled.

    If I don't use the Ootii Character Controller and do my own position/rotation integration, I still see the interpolated characters snapping quite a bit when I run around.

    I'll try to get a capture of what's going on but I thought I'd ask here before I do, see if anybody is seeing a similar issue or if I broke something with the update to v1.0.1

    Thanks!
     
  2. CosmoM

    CosmoM

    Joined:
    Oct 31, 2015
    Posts:
    204
    It's not just you, there seems to be something going on with interpolation in 1.0.1. See here.
     
    UnkelRambo likes this.
  3. UnkelRambo

    UnkelRambo

    Joined:
    Oct 26, 2012
    Posts:
    80
    Thanks for the link, I'll keep an eye out in the issue tracker there!