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Client-side limits - 100/user/hour

Discussion in 'Unity Analytics' started by cryogee, Jul 20, 2019.

  1. cryogee

    cryogee

    Joined:
    Aug 6, 2009
    Posts:
    105
    Hello,

    Am I the only one who find these limits quite low?

    I have a hypercasual game and I have to track following stuff
    • Screen visits
    • Level progression (start, end, fail, pass, perfect scores)
    • IAP transactions
    • ADs (Begin, fail, success, which network, which source)
    • Tutorials (Complete, Incomplete, abandoned)
    Even if we consider a session of 3 minutes with multiple failures and attempts. These limits will be exhausted , especially with new players who explore the new app.

    I have plans to shift all my analytics to GA now in next sprint, but I just wanted to give/seek feedback on these limits. How are these limits working for other Unity Devs?

    Yogee
     
  2. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    5,445