Hello, I am looking for a proper solution to let all the buttons in my application to emit different sounds (for the audio UI effects). I use like 10 scenes with one or more buttons each and I would need to play a sound (mostly click) after the OnClick event. A working method is to have a gameobject with an audiosource comp and call the appropiate function within each button, but, there isn't a better solution? I would like to get rid of: · The need of transitioning the gameobject accross all my scenes · Having to manually setup each button event call I tried scriptable objects, but they can't have attached the audiosource component. Any advice to solve this properly? Thanks!!