I can't seem to register what tile is being clicked on with a z as y tilemap. Using WorldToCell and GetTile gives me the tile located at the cell on the grid but if the tile you're clicking on has a significant z value it will appear over other cells and you end up registering the tiles behind the one you're actually clicking on. Is there any easy way around this? It seems like a relatively simple task. edit: Gave a more thorough description a few posts down.