Hi, I hope this thread doesn't get locked for being so general, but I am working on a project right now that is actually in two separate files because I can't make up my mind! One project is click to move, with cooldown combat, think Runescape movement. I like this system because you can minimize the game, tab in and out, interact freely with items and other players (later) but it feels dated, old, and I can tell right away it's going to be grindy. My other project is the exact same models, classes, etc but it is WASD with a locked cursor, aiming, and slashing. I've built this one on top of uSurvival by vis2k. This one lags behind a bit because it is a lot more complicated. It seems this could be more fun and interesting if done correctly. The game design problem is this: How do you handle picking up items on the ground when you have this tiny cursor locked in the screen?? It is so smooth in RS to just click stacks of items after killing a monster. Compare that to Mount & Blade when you try to hover over a shield and press F to pick it up (very frustrating). Thanks for any replies at all.