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Clear tutorial on getting mixamo and humanoid animations working together

Discussion in 'Animation' started by zedz, Jul 20, 2022.

  1. zedz

    zedz

    Joined:
    Aug 31, 2013
    Posts:
    245
    Does such a thing exist?
    If not, I will save myself and others in future by putting a page (with images) together outlining what needs to be done. I'm going to be doing this on ~50 characters so putting together a page even though timeconsuming will pay off
    Theres quite a bit of info online and in forums but nothing works (for me)

    Background (animation has been my kryptonite for decades, and I literally mean decades, For some reason my brain just refuses to work when confronted with them)

    I have no issues working with getting Generic animations from mixamo to unity, but problem with generic as I see it is each model needs to have its own animations, very wasteful, eg elf,warrior,dwarf need 3 different walking animations, much less storage and timesaving to boot to just have one walking animation.

    Cheers zed
     
  2. miguel0l

    miguel0l

    Joined:
    Nov 10, 2021
    Posts:
    13
    Is there something wrong with using mixamo on a humanoid model? I've used Mixamo to retarget their animations to my own models and that works relatively fine. If you're still looking for a tutorial on Mixamo and Humanoid animations, you could try referring to this video