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Cleaning the mesh failed

Discussion in 'Unity 5 Pre-order Beta' started by CaptainChristian, Nov 4, 2014.

  1. CaptainChristian


    Apr 3, 2013

    I am experiencing strange errors of type "cleaning the mesh failed" since switching from 4.6 to 5.0. The same error message is being reported multiple times when adding a mesh collider component and then subsequently when translating and setting a parent the transform. It doesn't happen all the time, but probably every other. I am generating a mesh procedurally at runtime.

    I've already checked the transformation for odd scaling or position, but couldn't find anything suspicious. Scaling is 1.1.1 on all objects created this way. The strange thing is, everything that depends on the mesh works just fine, like raycasts to detect hits.

    Please advise.