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ClassicBuildSettings - AndroidHybrid - is it ARM64? Can that be specified?

Discussion in 'Entity Component System' started by alexchesser, Feb 16, 2020.

  1. alexchesser

    alexchesser

    Joined:
    Sep 15, 2017
    Posts:
    147
    Hey, SO after a really long weekend of tinkering with bugs and such, I've gotten myself to the point where I can BUILD to OculusQuest, with my convert-to-entity subscenes loaded and see the actual content.

    It feels like HUGE progress.

    Quick question about using a ClassicBuildSettings object. Does the AndroidHybrid compile to ARM64? If no, can that be specified anywhere?

    I specifically ask because Oculus Quest requires that apps be ARM64. Now I'm not so much under the illusion that they're going to accept me onto the shop but their reasoning about performance WRT the requirement is pretty sound.

    upload_2020-2-16_16-33-50.png
     
  2. Tomas1856

    Tomas1856

    Unity Technologies

    Joined:
    Sep 21, 2012
    Posts:
    3,875
    For now, simply enable ARM64 in Android Player Settings (if it's greyed out, enable il2cpp in PlayerSettings).

    At some point in the future, we'll expose a proper build component where you'll be able to set the Android Architectures from Build Settings.

    Hope that helps
     
    alexchesser likes this.