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Class explanations within Unity C# source.

Discussion in 'Editor & General Support' started by DeathTakesLast, Jan 29, 2015.

  1. DeathTakesLast

    DeathTakesLast

    Joined:
    Jul 30, 2013
    Posts:
    1
    I have been working on Unity3D for sometime and the basic problem i am having with it is that the source code is missing detailed explanations that i can read accses inside of IDE. It's realy a shame considering there are alot of abandoned, free, or open source libraries has full explanations buried with the source. I have recently started add class comments and explanations to parts of the code that i work, but i was wondering if there is a paid asset or an collaborative attempt solving this nuisance?
     
  2. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,325
    How many of those have a decent website specifically to go along with them like Unity has always had?

    Source code is read in a text editor/IDE. I do think that the site's documentation should be linked with the <summary> of the code, but why would I read about the code in the IDE, when I could do it with nicely-formatted presentation in Safari?