Search Unity

  1. Unity 2018.3 is now released.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. Want more efficiency in your development work? Sign up to receive weekly tech and creative know-how from Unity experts.
    Dismiss Notice
  4. Build games and experiences that can load instantly and without install. Explore the Project Tiny Preview today!
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Clarity in Turret Defense Tutorial.

Discussion in 'Documentation' started by nezoic, Oct 10, 2018.

  1. nezoic

    nezoic

    Joined:
    May 23, 2014
    Posts:
    3
    Has anyone been able to actually complete this tutorial? I get stuck on many things here and it makes a LOT of assumptions.

    For example:
    "add meshes that represent the tower as children of the GameObject" What does this mean exactly?
    "Add a Tower component to the NewTower GameObject" What tower component? At what point did I create one in this tutorial? There are none included with the project, unless it's one of the very specifically named script components?

    I stopped there.
    Am I just very uneducated and therefore unable to understand these concepts or is this Tutorial basically useless?