Hey, I'm currently adding support for CJK languages and was wondering what is the best way to create font assets for such languages. I don't have predefined characters that will be used so I need to include all of them. In Unicode, there are around 20k characters for CJK. I can put them all on one texture but the resulting asset is really big. Is there a limit for the font asset size? I'm working on an app for VR so the computers using the app should be rather good. Also, for such a big texture, would it make sense to split it into a few smaller fonts with a fallback system configured? Is there maybe some other way of dealing with the problem of CJK languages that I don't know about??