Hello everybody! I’m happy to present you my new creation: CircularMenu. CircularMenu is a C# script used in Unity to quickly and easily create GUI circular menus, a great way to add intuitive and ergonomic menus to your applications and games. CircularMenu allows you to: Create buttons easily Separate your buttons into categories Link your buttons with actions Play transitions when you show or hide your menus Add a central button to show or hide your menu You can adjust a lot of parameters to personalize your menu and make it unique. You can easily integrate this script on your game and use it to show player interactions. In this way, you can create your menu in runtime and modify its buttons depending of the element the player touch for example. All the scripts are in C#. A full documentation will help you to integrate the script easily and tutorial videos will show you the basics. The package also contain texture assets : 18 button textures in 3 different states : Normal, Hover, Click (54 textures) 1 separator example texture This assets will help you to add some content in your menus! First video tutorial: Basics [video=youtube_share;rQ6ynUB0PBM]http://youtu.be/rQ6ynUB0PBM Second video tutorial: Script integration Coming soon ! Web player demo : Click here. Unity link: https://www.assetstore.unity3d.com/#/content/8467. If you have any question, just mail me or post a message on the forum. Thanks for your attention. Updates: V1.1 Added functionalities: • Menu position choice (Screen percentage or Screen raycast) • No upside down category name toggle • Active buttons during transitions toggle • New buttons events system with OnClick and OnRelease Added functions: • Get category in menu by name • Get button in menu by name • Get button in category by name • Show and Hide functions can be used without playing transitions if ‘true’ is sent. Minor bugs fixed.